Druid Spells
Cantrips (0 Level)
Guidance Mending Produce Flame Resistance Shillelagh
1st Level
Charm Person Create or Destroy Water Cure Wounds Detect Magic Detect Poison and Disease Entangle Faerie Fire Fog Cloud Healing Word Jump Longstrider Purify Food and Drink Speak with Animals Thunderwave
2nd Level
Animal Messenger Barkskin Darkvision Enhance Ability Find Traps Flame Blade Flaming Sphere Gust of Wind Heat Metal Hold Person Lesser Restoration Locate Animals or Plants Locate Object Moonbeam Pass without Trace Protection from Poison Spike Growth
3rd Level
Call Lightning Conjure Animals Daylight Dispel Magic Meld into Stone Plant Growth Protection from Energy Sleet Storm Speak with Plants Water Breathing Water Walk Wind Wall
4th Level
Blight Confusion Conjure Minor Elementals Conjure Woodland Beings Control Water Dominate Beast Freedom of Movement Giant Insect Hallucinatory Terrain Ice Storm Locate Creature Polymorph Stone Shape Stoneskin Wall of Fire
5th Level
Antilife Shell Awaken Commune with Nature Conjure Elemental Contagion Geas Greater Restoration Insect Plague Mass Cure Wounds Planar Binding Reincarnate Scrying Tree Stride Wall of Stone
6th Level
Conjure Fey Find the Path Heal Heroes’ Feast Move Earth Sunbeam Transport via Plants Wall of Thorns Wind Walk
7th Level
Fire Storm Mirage Arcane Plane Shift Regenerate Reverse Gravity
8th Level
Animal Shapes Antipathy/Sympathy Control Weather Earthquake Feeblemind Sunburst
9th Level
Foresight Shapechange Storm of Vengeance True Resurrection